A place that has a story to tell.” The starting point is to bring together a multidisciplinary technical team with skills in different fields, including writing, photo capture, computer graphics, development (game design, gameplay) and sound engineering. The Creative Processįor Frédéric Purgal, the starting point for a great VR experience is clear: “Identify a place of interest to the public and with its own value as a place of creation with artwork, paintings or sculptures for example. Accompanied by the sounds of the artist at work, sculpting, creating, with background voices and music, users see the workshop come to life and fill with the sublime works of art preserved in the real world studio today.
#Capturing reality the art full
The experience starts one winter evening in 1885, as the artist arrives in an almost empty workshop in the heart of Paris, with a head full of dreams and projects. This allows users of the app to explore Bourdelle’s workshop in ways that would be impossible in the real world.Īs Frédéric Purgal, CEO of ArtofCorner, says, “When you put on the VR headset, you dive into the world of Bourdelle”.
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His studio, Musée Bourdelle, is one of the 14 City of Paris museums managed by Paris Musées*, and has been reconstructed as it was over a century ago. The VR application created by ArtofCorner recreates the studio of the artist Antoine Bourdelle. Step Inside an Extraordinary Virtual World Processing of the 3,000 photos was also extremely fast, taking just a few hours. The power of the system based on an Intel 18-core processor made it possible to accomplish the entire project within one week.
#Capturing reality the art software
An Intel® Core™ i9 X-series hardware platform was chosen to run Adobe* Lightroom, DxO Photolab*, Realit圜apture*, and Unity* software applications. Given this criteria, the input to the VR application creation process was fixed at 3,000 photos at FHD quality. For example, deciding to shoot 20,000 photos at 4K resolution will increase the overall quality and more time and effort will be required to both shoot and compute.ĪrtofCorner’s choices were determined by the studio’s overall objective of creating a highly attractive VR experience with a suitably high level of visual quality within a compact creation timeframe. In short, depending on the time you have and the performance of your computer (desktop, notebook or workstation), you may decide to increase or decrease the parameters mentioned above. Trade-offs between certain parameters may be necessary. The amount of time you can afford to spend on creating the VR experience.The performance of the hardware for running the applications.The choice of the software applications to be used in the VR workflow.The level of photo quality – Should you choose FHD? 4K? RAW? 8K? HDR? 10b?.Essentially the science of making measurements from photographs, photogrammetry enables the transposition of static photos and images into a 3D virtual reality in which users can see objects from different angles with their natural depth, texture, and lighting.Ĭreating a powerful and immersive VR experience means optimising several crucial parameters at the same time: The Basics of Making an Immersive VR ExperienceĪt the core of the whole project is photogrammetry. The power of the system based on an Intel 18-core processor (Intel® Core™ i9 X-series) made it possible to accomplish the entire project within one week. This white paper explains how the ArtofCorner studio, with the support of Arforia 1, has applied its expertise in photogrammetry and VR creation to produce a Laval Virtual 2018 award winning 6DOF virtual reality application.įrom photo capture and 3D model creation using Capturing Reality software, to the development of an interactive application using Unity and distribution of the app to users via SteamVR*, ArtofCorner has built an end-to-end workflow that gives exceptional and enchanting VR results. The creation of this virtual world depends on advanced tools and techniques to achieve the high quality expected by end users.
#Capturing reality the art free
The body is free to change position as forward/backward (surge), up/down (heave), left/right (sway), translation in three perpendicular axes, combined with changes in orientation through rotation about three perpendicular axes, often termed yaw (normal axis), pitch (transverse axis), and roll (longitudinal axis), you can now also look behind people and objects, but also forwards and backwards – the VR experience becomes truly immersive.
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With six degrees of freedom or 6DOF – you can now move in the three dimensional space. State-of-the-art virtual reality now lets users see and explore every direction in a photo or video, up, down, right & left. Co-authored with: Frédéric Purgal, CEO of ArtofCorner Executive Summary